KI FATALITY PACK
 
 (Word Wrap ON!)
 
This works with all existing versions to provide a different set of ending sequences for Killer Instinct. This pack includes two winning and two losing sequences that are chosen randomly.
 
To use it:
Press [2nd] at the KI title screen. This will set it up to use KIFATALS instead of what's built into KI. KI is programmed to look for this pack under the name KIFATALS, so don't name it anything else. Running KIFATALS itself will (should) result in a similar message.
 
 
Technical garbage, how this stuff works, and how to write your own fatality packs:
(You don't have to read this, unless you're writing your own...)
 
Starting with KI itself:
Pressing [2nd] at the KI title screens sets the variable V to 96 (just an arbitrary number, the year the program was written). The variables A and B are the remaining hits of you and the computer opponent, respectively.  (When either reaches 0, the game's over and somebody's toast)
 
At a win or loss in KI, the players (stick figures) are moved to the center of the screen and if V=96 KIFATALS is run.
 
On to KIFATALS:
 
The KIFATALS program must do the following...
  -Determine whether it was run by itself or called from KI
  -Determine whether the player won or lost
  -Randomly select and display a winning/losing sequence based on this information
 
To determine whether or not it was called from KI, check to see if the variable V=96. If not, it definitely was not called from KI, and some message to this effect should be displayed. (It may have been run by itself, and V just happens to = 96, but hopefully that doesn't come up too often...)
 
To determine win/loss, chech A and B against each other. A is the number of hits remaining for the player, and B is the remaining hits for the opponent. There is no such thing as a tie. Probably the simplest way to rig the program to check this is something like:
: If A>B
: Goto (Winning sequence)
: Goto (Losing sequence)
If you're planning more than one sequence for each (and you probably are), adapt that to select one at random. From here on out, each fatality is just an animated sequence. You'll probably use a lot of OUTPUT()'s and delay loops. The players will be in the center of the screen, and YOU WIN/YOU LOSE will already have been displayed above. So, just have fun and be creative!
 
Look at the program source (you may have to un-lock it or use the TI Graphlink software) if you need any more information, or just want to see how the pros do it :)
 
"Bill Webb"
bgip@ix.netcom.com
--
If you like KI and KIFATALS be sure to check out my other TI82 games, at http://www.netcom.com/~bgip/tigames.htm